Rules
Here is how the teams/draft will work: Each team is allowed to have 120 points. To fulfill these requirements, you draft characters with a point value that adds up to 120 or less. So if Team A picks a powerhouse, they will have fewer points to spend on the other members of the team. Team B could pick a bunch of weak, 10-15 pointers, and have a very large team. All Marvel characters (dead or alive) are allowed in this tournament. The exceptions are those that are either too powerful or have vaguely described powers.
Battles are scheduled, and each team will fight once a week. Prior to each match players will send their team's strategy to the league administrator (Nightcrawler), who will post the fight on the CBR Marvel Universe board. A team that does not submit a strategy will forfeit the match and their team will be opened to anyone that wants it outside on the League. If the player that forget his/her strategy has a good explanation of why they missed their deadline (computer failure, etc.) then they will be admitted back in. However, a second failure will consitute them being kicked out. The strategy should be sent the day before the scheduled match to ensure that the administrator receives it. Using a public poll forum visitors
will vote for the team they feel will win based on the given strategies.
After 24 hours the team with the most votes will be considered the
winner. Team owners are allowed to vote in their own matches. If the
votes are tied, a draw will be called. The teams will be fighting until the opposing team cannot continue. Team members will be assumed to be fighting in character. For example Sabretooth can be written using lethal force, but Artie would not be. The fights will take place in a flat, barren field, and teams are allowed to carry into the fight whatever equipment they normally have with them. They begin the fight 100 meters away from the opposing team and in clear sight of the other team. Players can not leave the boundaries of the area. Beyond that use your imagination.
A note about imagination: Strategies will be judged on believability and creativity. While there is a great deal of liberty how the match will play out, unfair tactics, like using Lila Cheney to teleport the opposing team into the sun are not allowed. One time feats done in the comics will be considered, but the ordinary feat levels demonstrated by a character will be more strongly weighted. Try to rely on information gleaned from primary sources (the comics) before secondary sources (guidebooks and websites). Ultimately not everyone will have an encyclopedic knowledge of the MU, just do your best.
After each fight team players are assumed to be revived and ready for the next match.
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